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Old Jan 09, 2007, 06:06 AM // 06:06   #21
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Quote:
Originally Posted by Zinger314
World of Warcraft: The Burning Crusade, does not have new professions, yet it will sell like hotcakes.

Why? CONTENT!

TBC is rumored to have 2-3 months of content. That's far more value than any Guild Wars chapter, which I can clear in...about a week or so.

If ArenaNet focuses more on content than new profession balance, we would be at a happy medium.
Idk about TBC selling like hotcakes, most ppl I know who play wow aren't too thrilled about paying for it. They only like putting up with the monthly's, but thats what they want, not the masses I guess..

I try to enjoy Gw's chapter's the first time around going slow, but thats my way of doing it, and by slow, I actually read the quests and watch the cutscenes, nothing extra for me (ew side quests... lol, only if i need gold, some collectible, or it sounds funny like koss's elixir - that was funny).

But I think you failed to realize GW and WoW are two completely different games...in the way they are played. Theres always the common references in rpg games.
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Old Jan 09, 2007, 06:22 AM // 06:22   #22
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I'd like to see one race added, just one.
I dont truley care what the race is, i just want to know that:
Not only Humans can save a planet time and time again.
The Tengu are strong feriocious warriors, but they look like Chickens in a Roost!
The Summit are also powerful, yet we just beat them to the ground and Humanity > Other again.

Let us be the others, please.

Also, can someone PLEASE tell me why we know chpater 4 will come in to existance? I have no clue whats happening with it!

And on another note;
I agree with Content.
The more Content the longer we play the game for, so long as this content is good content the GW players will like it.

However i wana see the race thing

Last edited by Aegeroth; Jan 09, 2007 at 06:24 AM // 06:24..
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Old Jan 09, 2007, 06:45 AM // 06:45   #23
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Quote:
Originally Posted by Yawgmoth
I think you forgot about something important, something WoW has and GW (almost) has not. It's * G R I N D *

Ummm...not really. If you've actually played WoW you would know that you don't have to grind. Some people choose to. You can easily get to 60 by questing almost all the way, and its faster than grinding. Don't believe me? Check out Brian Kopp's or Joana/Mancow's leveling guides.
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Old Jan 09, 2007, 08:32 AM // 08:32   #24
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Quote:
Originally Posted by dameros
Ummm...not really. If you've actually played WoW you would know that you don't have to grind. Some people choose to. You can easily get to 60 by questing almost all the way, and its faster than grinding. Don't believe me? Check out Brian Kopp's or Joana/Mancow's leveling guides.

And do you get perfect (or comparable) equipments that easily too?
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Old Jan 09, 2007, 08:37 AM // 08:37   #25
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I see this franchise at a crossroads. If Ch 4 is really just more of the same, I'll just stick with the first 3. Between the first 3 there are more than enough classes, skills, builds, and wacky combinations to make due. Taking my dozen or so characters through all 3 titles is plenty to do. And Anets stunt with DOA (making it near-impossible, and frustrating to the point where I just won't waste my time), and my various other issues with the games that probably won't be addressed soon if ever, and more of the same is not going to do it for me. I couldn't care less about PvP, and PvE is pretty much stagnant. I've played about 1500 hours (at least thats what /age tells me), and it's pretty much been there, done that. I guess I could be called 'jaded', but if Ch 4 is to Ch 3, what Ch 3 was to Ch 2 (some incrimental improvements, but it's still more of the same), I don't see myself throwing down the money or the time to more level 20 PvE'ing, repetitive farming, and just the fact this title, as is, has hit stagnation.
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Old Jan 09, 2007, 08:40 AM // 08:40   #26
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I do agree with the OP, from both the PvE/PvP point of view and how GW is marketed as both an expansion and standalone product for each chapter. Therefore each new Chapter will come with new professions. Such is the choice Anet has made when it started with factions.

Your choice as a consumer is far simpler.
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Old Jan 09, 2007, 11:27 AM // 11:27   #27
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Quote:
Originally Posted by Yawgmoth
Are you sure that the WoW expansion has more content than a GW chapter? 2-3 months? I think you forgot about something important, something WoW has and GW (almost) has not. It's * G R I N D *
hehe this is so untrue... They both have GRIND, the only difference is u grind for Sunspear points and lightrbringer points, in wow at least u get better reward for stupid grind. And "almost" on GW side is far from almost... GW became almost all about grind since it offers nothing but grind after u finish ( not that good ) storyline and u dont like the PvP.


And on topic, I stated many times before that making new Chapters is just plain stupid ( from player view ) why the hell do i need another 100 of new proffesions whwn they end up being the same old core classes with little makeover. And insted of making new chapters every few months make addons and implement existing chapters and gameplay so player base would be spread out threw all chapters and not just in the last one, LA and KC so anet would stop complaining they have no time to fix this and that and make more improvements because they take too much time.
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Old Jan 09, 2007, 11:30 AM // 11:30   #28
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I hope Chapter 4 doesn't have new Professions, just more content in general.

There is alread too many skills for me to unlock, let alone adding yet another two Professions to the mix.
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Old Jan 09, 2007, 11:45 AM // 11:45   #29
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Quote:
Originally Posted by floppinghog
YOU CAN'T HAVE A CHAPTER WITHOUT NEW PROFESSIONS, YOU FRUITCAKES!
Im afriad to burst your bubble but Anet have already Said they wont make a new profession every Campaign.

The reasons behind it:

Uniqueness. If you begin to add lots more types pretty soon there will be alot of classes vurtually the same. say u add a dual sword weilding Warrior, basically its an assassin with bigger blades. It adds nothing to the game.

Game life span. Have unique professions adds a value of replayability, since each type has a different style of play, this increases the games lifespan. People enjoy playing as numerious types. Alot of people have 1 of every char type. However if u add alot more char types soon people wont have the time to use them. New char types will be played a little, then abaddoned since there is no time or point to putting them through all the campaigns so they will just play older core types. Eventually people will end up using just 1 char profession due to the time demands. Then then there is little variation in there playing the game. It soon gets boring then and people soon abandon gw.

Lore. Whats to say every continent has a different set of professions? For example if we had a campaign set in the Risen Orr, or just north of Ascalon, we would be virtually in Tryia, in tryia there are only the core professions, there are no other types. having a new profession just appear out of no where would break the lore and make the back story much less interesting. In Cantha and Elona the non core char types are part of there lore.

Workload. Adding constant new professions increases Anet work alot, new game mecanics, new armour, new animations, etc. etc. If they add too many they will spend more and more time on them and less and less time on actual game content.
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Old Jan 09, 2007, 11:56 AM // 11:56   #30
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@ thread starter

This thread sucks. You know, you CAN add a lot to the gameplay just by adding to the current professions. Such as new attributes/Skills/weapons.

I'm with many people in saying I would rather there not be any new professions, just add to the ones already there and I'll be happy.
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Old Jan 10, 2007, 12:15 AM // 00:15   #31
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that wouldn't be fair.
to add a assasin or a paragon to chapter 4
i bought factions and i get the assa and ritualist with it.
same for nightfall only the paragon and dervish.
those are chapter bounded.
So iff you don't have factions or nightfall you don't have those proffesions.
it's your choise, but who plays every proffesion ok maybe you try it but.
ok maybe there is a hold sometime in the near future that there can't be a new proffesion.
but can't think of a reason why not, threre are numerous proffesions 2 add like palladin or hand mallee attacks (i have seen it somewhere on this forum) or elemental summoners like summoning earth or fire elementels.
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Old Jan 10, 2007, 01:50 AM // 01:50   #32
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Quote:
Originally Posted by Hand of Ruin
I don't know why you're going on a tirade like this, it's in Anet's hands... and you certainly, nor anyone else at this point, do not have any insight on what the Dev's are thinking. So everything you've said is really just your opinion.
I imagine there are at least three people who have posted on this forum who might have an idea of what the devs are thinking .

To respond to Sparda's post: Economics in computing does place a certain premium on getting something sooner rather than later. If the Ritualist was reintroduced in, say, Chapter 6, is that really much less fair than if at around the time Chapter 6 came out (let's say mid-2008) somebody picked up a copy of Factions out of the bargain bin for five dollars? Or if around that time ANet released a package deal with the first three chapters for not much more than the price of a single new game?

In all three cases, a hypothetical player has picked up the Ritualist without paying as much for Factions as you did - but on the other side of the equation, if you acquired Factions when it first came out you've had the Ritualist for two years longer than they have. As the saying goes, time is money.
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Old Jan 10, 2007, 10:33 AM // 10:33   #33
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Quote:
Originally Posted by Sparda
threre are numerous proffesions 2 add like palladin or hand mallee attacks (i have seen it somewhere on this forum) or elemental summoners like summoning earth or fire elementels.
Paladin - We already have that warrior/monks
Elemental Summoners - we dont need a whole new class or skills that should be used on an already existing char type ie the elementalist.
We may not have a hand melee type but would it but it would almost be a copy of a warrior or assassin. It adds no value to the game, and so doesnt increase interest in the game.
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Old Jan 10, 2007, 11:22 AM // 11:22   #34
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Quote:
Originally Posted by Yawgmoth
Are you sure that the WoW expansion has more content than a GW chapter? 2-3 months? I think you forgot about something important, something WoW has and GW (almost) has not. It's * G R I N D *
*COUGH* SUNSPEAR POINTS *COUGH*
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Old Jan 10, 2007, 03:05 PM // 15:05   #35
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Quote:
Originally Posted by Dahnel
*COUGH* SUNSPEAR POINTS *COUGH*
There is no grind for sunspear points, ive managed to get my chars past sunspear general without any difficulty and without haveng to deliberatly go out and gain Sunspear points.
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Old Jan 10, 2007, 09:38 PM // 21:38   #36
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Quote:
Originally Posted by RTSFirebat
I hope Chapter 4 doesn't have new Professions, just more content in general.

There is alread too many skills for me to unlock, let alone adding yet another two Professions to the mix.
Then whats the selling point for that supposed chapter? New way to play? no. More look at this, do the same thing?? yes.... I'll take both, which is how it has been so far.

It just baffles me how someone can believe a story, new chapter, wouldn't bring anything new besides essentially just a story, possible IU changes, and other polishing to the game. Is it not clear enough? New professions make this game move, it gets stale when you keep it the same.

And judging from this post you don't pvp very much, I personally play both, and have almost every little thing unlocked, except for nightfall's elites, those have yet to all be finished. But Factions and Prophecies are completely unlocked for myself.

I'd like to add myself from someone else's post, don't ruin it for other people calling for less goals in the game when you can't complete your own fast enough for the new one, no one is forcing you. Keep playing at YOUR speed. That is the whole reason for chapters to be standalone, and are not required to be purchased for you to continue playing.
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Old Jan 10, 2007, 09:53 PM // 21:53   #37
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Quote:
Originally Posted by Zinger314
World of Warcraft: The Burning Crusade, does not have new professions, yet it will sell like hotcakes.

Why? CONTENT!

TBC is rumored to have 2-3 months of content. That's far more value than any Guild Wars chapter, which I can clear in...about a week or so.

If ArenaNet focuses more on content than new profession balance, we would be at a happy medium.
The 2 new species do have their own unique abilities and stuff, however, they're not just skins.
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Old Jan 10, 2007, 10:24 PM // 22:24   #38
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Quote:
Originally Posted by Sophitia Leafblade
Im afriad to burst your bubble but Anet have already Said they wont make a new profession every Campaign.

The reasons behind it:
So essentially you're saying, that Anet makes their unannounced decisions by your reasons? Now, I'm interested.
Quote:
Originally Posted by Sophitia Leafblade
Uniqueness. If you begin to add lots more types pretty soon there will be alot of classes vurtually the same. say u add a dual sword weilding Warrior, basically its an assassin with bigger blades. It adds nothing to the game.
How do you know what Anet would add to the game? By your narrow road of ideas, that would be entirely possible for a profession. But Anet doesn't have such a small view of the possibilities like you. If you ask me, I didn't expect what we see in the Dervish and Paragon at all, we all knew small things, and wished for certain types of weapons for them to use, but we didn't know. And certainly you yourself did not know as well.


Quote:
Originally Posted by Sophitia Leafblade
Game life span. Have unique professions adds a value of replayability, since each type has a different style of play, this increases the games lifespan. People enjoy playing as numerious types. Alot of people have 1 of every char type. However if u add alot more char types soon people wont have the time to use them. New char types will be played a little, then abaddoned since there is no time or point to putting them through all the campaigns so they will just play older core types. Eventually people will end up using just 1 char profession due to the time demands. Then then there is little variation in there playing the game. It soon gets boring then and people soon abandon gw.
I'm sincerely trying to understand what you tried to type here.
I believe you assume you know how long it takes for everyone to finish playing with a profession or how many professions everyone plays. Some people play just one profession all the time, they are not effected by "adding alot more character types soon". I myself make my way playing all of them through each chapter slowly, if it gets boring, I do it on the side even more so. But I do play all of them (yes even mesmer in pve), and I still looking to start 2 new ones in Chapter 4. I find the time to play all of mine here and there, mostly my Favorites though, and thats pretty much a given for everyone. You play your favorites.


Quote:
Originally Posted by Sophitia Leafblade
Lore. Whats to say every continent has a different set of professions? For example if we had a campaign set in the Risen Orr, or just north of Ascalon, we would be virtually in Tryia, in tryia there are only the core professions, there are no other types. having a new profession just appear out of no where would break the lore and make the back story much less interesting. In Cantha and Elona the non core char types are part of there lore.
Well nothing is to say every continent has to have different set of professions, how many continent's will there be on the World of Tyria anyway? But aside from that, whats to say every chapter will even be on a new continent? Do we honestly know exactly what Anet will do? Time and time again? The world most likely will have about the same amount of continents as the Earth itself. And we have quite a few to go still based on that.
Once again, who said we would revisit Tyria and ruin it's backstory? There again, who says we had to visit, current time tyria? In the Lore world of our hero's and all, its been a few years since we left Ascalon, assuming we all started with prophecies that is.


Quote:
Originally Posted by Sophitia Leafblade
Workload. Adding constant new professions increases Anet work alot, new game mecanics, new armour, new animations, etc. etc. If they add too many they will spend more and more time on them and less and less time on actual game content.
Uh, once again, makes me think too much here.. Do you work at Anet? I doubt you do, and if you did, you'd know more often than myself that they are hiring more people consistently. Anet is growing, you can't possibly comprehend what a growing company's work load, abilities, potentials, or limits are. It's clear from the past chapters, they can significantly improve the game more and more at a time.
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Old Jan 10, 2007, 10:44 PM // 22:44   #39
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Quote:
Originally Posted by Jecht Scye
@ thread starter

This thread sucks. You know, you CAN add a lot to the gameplay just by adding to the current professions. Such as new attributes/Skills/weapons.

I'm with many people in saying I would rather there not be any new professions, just add to the ones already there and I'll be happy.
Your display of willful stupid-ignorance is hilarious.

Indeed, you can add new attributes to current professions with NEW professions already, and will be able to continue to. The same goes for the current state of guildwars, just load up that 2ndary profession, and you get a whole full new skill list for your already made profession since even prophecies! Wow! amazing, gotta love how Anet helps us all out with our selfish agendas.

We'll I'm not with your crowd of clouded-thinking-fruitcakes. Not even realizing that new professions create what you all want so bad. New professions open up new stories - for (your happy dose of) content. They bring you that new line of attributes, they bring you those new weapons, they bring you skills. What more can you ask for, when you get what you want, and more?

you're the one that sucks
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Old Jan 10, 2007, 10:49 PM // 22:49   #40
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I'm not sure what stuns me most.
Your aggressive attitude towards your readers, or the fact that your argumentation is, at best, only a weak link.
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